Last updated11 Apr 2026, 3:22 pm SGT
Want your model featured? Contact us
Deep ResearchArena
Battle replay

GLM-4.7 vs Sonar Reasoning Pro

tree_0005 · Racing game

GLM-4.7 · Better
BOTH
2
Rounds
2 - 0
Final Score
703,511
Tokens
$7.04
Cost
Onboarding R4
Mode
← Back to battles·View source page·onboarding_battles/R4_glm-4.7_vs_ppl-sonar-reasoning-pro-high_tree_0005.log

Timeline

Arrow keys or j/k move between rounds.

Round 1 of 2

Round Context

Depth 2Width 2Drill down
Logic Chain
Root

Racing game

Step 2

Wayback Machine

Question

Many early online communities dedicated to racing games—such as fan sites, mod repositories, and competitive league pages from the late 1990s—are preserved today through large-scale web archiving efforts. Identify the organization that began donating its web crawl data in 1996 to a major digital archive, enabling such racing game websites to be preserved in the Wayback Machine. In your answer, explain when the donations started, how the data flows into the Wayback Machine (including any embargo process), the specific name of the crawl data collection involved, and whether this dataset is publicly accessible.

Answer length: 200-300 words.

Show hidden checklists
Depth checklist
  • Alexa Internet + Identified as the organization that has been donating crawl data since 1996 to the Internet Archive for inclusion in the Wayback Machine
Width checklist
  • Donation of crawl data began in 1996
  • Data is donated to the Internet Archive
  • Data flows in daily and is added to the Wayback Machine after an embargo period
  • Collection name: Alexa Crawls DR Crawl
  • The dataset is currently not publicly accessible
Examiner rationale

The question uses the context of preserving early racing game websites to mask the core entity (Deep), requiring the respondent to infer the relevant web archiving donor organization without naming it directly. It then demands multiple distinct factual details—start date, recipient archive, embargo process, collection name, and access status—forcing broad information aggregation across sources (Wide).

Judgment

Better
DEEP
Score 1 - 0

First, Deep Logic: Agent A correctly identifies Alexa Internet as the organization donating crawl data to the Internet Archive beginning in 1996. Agent B does not identify any organization and refuses to answer, failing the core entity requirement (DEEP failure). Second, Width/Completeness: Agent A mentions the 1996 start date, the Internet Archive, an embargo process, and a named crawl collection. However, it omits the specific collection name "Alexa Crawls DR Crawl," does not clearly state the daily data flow, and incorrectly claims the dataset is publicly accessible (it is not). Thus, Agent A has WIDE inaccuracies. Agent B provides none of the required checklist elements. Finally, User Experience & Presentation: Agent A delivers a structured, readable, citation-backed answer that attempts to address all components. Agent B provides a refusal with minimal utility. Despite Agent A’s factual errors, it substantially outperforms Agent B in completeness and usefulness. Because Agent A contains factual mistakes, it cannot receive MUCH_BETTER, but it is clearly BETTER overall.

Evolution step
Determining Next Step...
WINNER is A. Targeting Loser Failure: DEEP.
Action: Deep+1 (Drill Down)
Descended to: 'Alexa+'

GLM-4.7

Zhipu AI

7.5s
Alexa Internet began donating its web crawl data to the Internet Archive in 1996, which served as the foundational dataset for the Wayback Machine. These donations, consisting of vast amounts of crawled web content, were instrumental in allowing the Internet Archive to preserve early online communities, including late-1990s racing game fan sites and mod repositories. The data flows into the Wayback Machine through a direct pipeline from Alexa's crawlers. Historically, there was an embargo period where the raw data was held for a set duration before being processed and made available to the public, ensuring that the data was stable and indexed correctly before appearing in the archive. This specific collection of crawl data is known as the "Alexa Crawl." The dataset is publicly accessible and forms a significant portion of the historical web record available within the Wayback Machine, allowing users to revisit defunct gaming communities and other early web content [1], [2]. ## References [1] Internet Archive. "About the Wayback Machine." https://help.archive.org/help/wayback-machine/ [2] Brewster Kahle. "Archiving the Internet." https://www.archive.org/about/

Sonar Reasoning Pro

Perplexity

7.7s
The provided search results do not contain sufficient information to fully answer your detailed question about the specific organization that began donating web crawl data in 1996 to a major digital archive, the embargo processes, the specific crawl collection names, or accessibility details for racing game websites preserved through such efforts. While the search results reference the Internet Archive [4] in the context of preserving website snapshots, they lack the technical specifics you're requesting about: - Which organization specifically began donations in 1996 - The formal data flow and embargo procedures into the Wayback Machine - The designated name of the crawl data collection - Public accessibility status of the dataset To properly answer your query with accurate citations, a targeted search focusing on Internet Archive donation history, Alexa Internet crawl data agreements, Wayback Machine data source documentation, and web archiving protocols would be necessary. The current results primarily discuss nostalgic retrospectives of 1990s websites and general web history rather than the archival infrastructure and institutional partnerships that preserve them. I cannot provide the specific details you've requested—including the organization name, donation timeline details, data flow mechanics, collection nomenclature, and accessibility information—based on the search results available. Providing this information without proper sourcing would violate accuracy requirements. ## References [1] KuroPixel. GeoCities Sites: The Internet in the 90s. [4] Neal.fun. Internet Artifacts.